game time object
More...
#include <game_time.h>
◆ GameTime()
rcsc::GameTime::GameTime |
( |
const long |
c, |
|
|
const long |
s |
|
) |
| |
|
inline |
construct with the specified values.
- Parameters
-
c | normal cycle count |
s | stopped cycle count |
◆ addCycle()
const GameTime & rcsc::GameTime::addCycle |
( |
const long |
t | ) |
|
|
inline |
add to normal cycle
- Parameters
-
- Returns
- const reference to itself
◆ addStopped()
const GameTime & rcsc::GameTime::addStopped |
( |
const long |
t | ) |
|
|
inline |
add to stopped cycle
- Parameters
-
- Returns
- const reference to itself
◆ assign()
const GameTime & rcsc::GameTime::assign |
( |
const long |
c, |
|
|
const long |
s |
|
) |
| |
|
inline |
assign new value
- Parameters
-
c | new normal cycle value |
s | new stopped cycle value |
- Returns
- const reference to itself
◆ cycle()
long rcsc::GameTime::cycle |
( |
| ) |
const |
|
inline |
get normal time value
- Returns
- const reference to the normal cycle value
◆ setCycle()
const GameTime & rcsc::GameTime::setCycle |
( |
const long |
c | ) |
|
|
inline |
assign new normal cycle
- Parameters
-
- Returns
- const reference to itself
◆ setStopped()
const GameTime & rcsc::GameTime::setStopped |
( |
const long |
s | ) |
|
|
inline |
assign new stopped cycle
- Parameters
-
- Returns
- const reference to itself
◆ stopped()
long rcsc::GameTime::stopped |
( |
| ) |
const |
|
inline |
get stoppage time value
- Returns
- const reference to the stopped cycle value
The documentation for this class was generated from the following file: