localized player info
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#include <localization.h>
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| PlayerT () |
| | init member variables by error value
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void | reset () |
| | reset all data
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| bool | hasVel () const |
| | check if velocity is estimated More...
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| bool | hasAngle () const |
| | check if angle is estimated More...
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| bool | isPointing () const |
| | check if this player is pointing More...
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| bool | isKicking () const |
| | check if this player performed a kick. More...
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| bool | isTackling () const |
| | check if this player is tackling More...
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SideID | side_ |
| | side id
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int | unum_ |
| | uniform number
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bool | goalie_ |
| | true if goalie
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Vector2D | pos_ |
| | global coordinate
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Vector2D | rpos_ |
| | relative coordinate
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Vector2D | vel_ |
| | global velocity
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double | body_ |
| | body angle
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double | face_ |
| | face angle
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bool | has_face_ |
| | true if face angle is seen
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double | arm_ |
| | global pointing angle
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bool | pointto_ |
| | true if pointing is seen
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bool | kicking_ |
| | true if player performed a kick
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bool | tackle_ |
| | true if tackling is seen
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double | dist_error_ |
| | seen distance error
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◆ hasAngle()
| bool rcsc::Localization::PlayerT::hasAngle |
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const |
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check if angle is estimated
- Returns
- true if this player has angle info
◆ hasVel()
| bool rcsc::Localization::PlayerT::hasVel |
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const |
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check if velocity is estimated
- Returns
- true if this player has velocity info
◆ isKicking()
| bool rcsc::Localization::PlayerT::isKicking |
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const |
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inline |
check if this player performed a kick.
- Returns
- true if this player performed a kick.
◆ isPointing()
| bool rcsc::Localization::PlayerT::isPointing |
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const |
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check if this player is pointing
- Returns
- true if this player is pointing somewhere
◆ isTackling()
| bool rcsc::Localization::PlayerT::isTackling |
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const |
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inline |
check if this player is tackling
- Returns
- true if this player is freezed by tackle effect
The documentation for this struct was generated from the following file: